
“fatekeeper” is a first-person action rpg developed by paraglacial and published by thq nordic. it will officially launch on steam early access on june 3, 2026, and pre-orders are now available.
you’ll find yourself in a world scarred by catastrophe yet still steeped in lingering echoes—where crumbling ruins echo with whispers of the past, and weathered inscriptions conceal buried truths. here, blades and spells hold equal weight, and every choice shapes your destiny. from a first-person perspective, you wield power, freely traversing ancient battlefields, shadowy caverns, mist-shrouded forests, and collapsed temples—all set against the solid framework of a linear narrative. each pause may unlock hidden legends, reveal lost relics, or lead to chance encounters that rewrite your path.
battle emphasizes rhythm and strategic depth: enemies each follow their own behavioral patterns and ecological roles, requiring you to anticipate openings, time your spells precisely, and execute flawless blocks. victory hinges not only on character level but also on split-second judgment—is it a charged strike or an instant crowd-control spell? do you withstand damage head-on or outmaneuver your foes? every encounter tests both your reflexes and your tactical thinking.
the progression system rejects rigid, one-size-fits-all paths, allowing you to craft a truly personalized combat blueprint: balancing sword mastery with arcane knowledge, weighing raw power against sustained mana, and choosing between steadfast shields and elusive illusions. weapons, runes, and enchanted armor can all be deeply customized, enabling countless combinations; each reconfiguration of your gear is a redefinition of your combat philosophy.