
“saros” is a sci-fi third-person shooter developed by housemarque and published by sony playstation, built using unreal engine 5. it is set to launch on the playstation 5 on april 30, 2026. recently, the developers unveiled the features of the playstation 5 pro version, which fully leverages the console’s hardware capabilities to support pssr 2, ultra-fast loading, 3d audio, haptic feedback, adaptive triggers, and more—delivering enhanced visuals, performance, and immersion for a clearer, smoother, and more responsive adventure.
“saros” is a brand-new adventure set against the backdrop of the lost alien colony of kalkosa, unfolding during an ominous solar eclipse. under this eerie celestial event, ajong devraj is a sodar day executor. he ventures into the treacherous and ever-changing world of kalkosa, confronting deadly threats from the native inhabitants as he vows to uncover the dark truth behind this mysterious land.
the game features a fast-paced, rhythm-driven action design, with a focus on highly precise dodging and counterattacks, combined with procedurally generated alien environments. it also introduces a permanent progression system: each time the player dies, the world changes, but they can choose to permanently upgrade their gear to meet the challenge. in addition, the game includes a “second chance” system that allows players to revive and return to the battlefield after their first death by harnessing the power of the solar eclipse. at the same time, the game deepens its character development, with players’ choices influencing the story’s progression.
“saros” was originally planned for a pc port, but given the shift in sony playstation’s gaming strategy, it is now very likely to be a playstation 5 exclusive.