
this autumn, rebel wolves, a studio founded by former cd projekt veterans, will officially release its first original title—the blood of dawnwalker—scheduled for september 3 on pc, playstation 5, and xbox series x. widely regarded as a “spiritual sequel-level” open-world action rpg, the game has consistently generated high anticipation within the gaming community since its announcement, thanks to its solid narrative foundation and mature technical execution.
in a recent exclusive interview with the polish news agency pap biznes, the studio’s founder and ceo, konrad tomaszewicz, revealed several key details for the first time: the team is actively planning a series of free dlcs inspired by the early update strategy of the witcher 3: wild hunt, which earned acclaim through quality and sincerity; however, specific plans are still under evaluation. the roadmap for future content will be carefully crafted after the game’s launch, based on player feedback and actual operational data.
although sales figures have not yet been disclosed, tomaszkiewicz confirmed that pre-orders have been strong, with wish list additions surpassing 1.5 million—a number far exceeding the market benchmark for most independently published new releases. notably, as the publisher, bandai namco has maintained a purely publishing role throughout, refraining from involvement in creative decisions or development oversight. this allows rebel wolves full autonomy over their creative vision, with the entire world-building process and system design handled entirely in-house.
the blood of dawnwalker not only pays homage to and innovates upon the classic story-driven rpg genre but also marks a declaration of independence by a new generation of polish developers operating at aaa production standards.